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During the course of this project I worked on a number of tracks. Below are the tracks I worked on along with a short description of the work carried out on those tracks.

India (DLC)

I worked on this track from inception to release. My duties included:

  • Initial research into the country. Including their culture, locations and history.
  • Creating track and game play concepts.
  • Creation of track white box.
  • Testing and iteration of the white box track based on game play feedback.
  • Working with the art team as they detailed the track to ensure good sign posting and representation of game play elements were correct.
  • Implementation of game modes, obstacles and features using in-house tools and visual scripting.
  • Further testing, iteration and tweaking of game play elements.
  • Bug fixing.

The above video shows the India race track. (Video property of Lukozer)

Europe (DLC)

I worked on this track from concept to release. My duties included:

  • Creation of track white box.
  • Testing and iteration of the white box track based on game play feedback.
  • Working with the art team as they detailed the track to ensure good sign posting and representation of game play elements were correct.
  • Implementation of game modes, obstacles and features using in-house tools and visual scripting.
  • Working closely with coders to overcome AI problems in tricky areas of the track.
  • Further testing, iteration and tweaking of game play elements.
  • Bug fixing.

Italy

I worked on this track from white box to release. My duties included:

  • Control of the current white box was given to myself. Any updates to the track were done by me following any feedback from play tests.
  • Working with the art team as they detailed the track to ensure good sign posting and representation of game play elements were correct.
  • Implementation of game modes, obstacles and features using in-house tools and visual scripting.
  • Further testing, iteration and tweaking of game play elements.
  • Bug fixing.

Video property of gamepadpropreview

Additional to these tracks I also took ownership of the games Time Trial mode. This saw me driving every track in the game and experimenting with the boost pick-ups and their placement throughout each track. My goal was to find interesting ways to use the boost pick-up and place them in areas where players would get chances to use them in cool ways.

This required me to work closely with each of the tracks designers to ensure I knew all possible routes and tricks so I could make a fun and challenging experience. Once the pick-ups had been placed and finalised I set the lap times for the medals and asked the team to try them out to see how they felt. From their feedback the times were adjusted where required until they were finalised for release.

Time Trial quickly became a favourite amongst the Level Design (and other) teams and a leader board was set up in the office. It was great fun!